// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Decals2][ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Dec 18 05:59:04 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[12], immediateIndexed
dcl_constantbuffer cb1[150], immediateIndexed
dcl_constantbuffer cb2[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 13
dcl_constantbuffer cb13[4], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t120.xyzw
mul r1.xy, v0.xyxx, cb1[140].zwzz

// mad r1.x, r4.w, -r5.x, r1.x
// moves shadows

sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s0, l(0.000000)

// Decals 2 - Calculate depth
mov r6.z, r1.x
mad r6.w, r6.z, cb1[65].x, cb1[65].y
mad r6.z, r6.z, cb1[65].z, -cb1[65].w
div r6.z, l(1.000000, 1.000000, 1.000000, 1.000000), r6.z
add r6.z, r6.z, r6.w

// Decals 2 - Stereo Adjustment
add r5.w, r6.z, -r5.y
mul r5.w, r5.w, cb1[140].x
mul r5.w, r5.w, l(0.5)
div r5.w, r5.w, r6.z
// mul r5.w, r5.w, r4.w
mad r6.x, r5.w, -r5.x, v0.x

mul r0.xyzw, v0.yyyy, cb0[8].xyzw
// Decals 2 - Replace v0 with corrected r6
mad r0.xyzw, r6.xxxx, cb0[7].xyzw, r0.xyzw
mad r0.xyzw, r1.xxxx, cb0[9].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[10].xyzw
div r0.xyz, r0.yzxy, r0.wwww
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.yzw, r0.wwww, r0.xxyz
max r0.w, |r1.z|, |r1.y|
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
min r2.x, |r1.z|, |r1.y|
mul r0.w, r0.w, r2.x
mul r2.x, r0.w, r0.w
mad r2.y, r2.x, l(0.0208350997), l(-0.085133)
mad r2.y, r2.x, r2.y, l(0.180141)
mad r2.y, r2.x, r2.y, l(-0.330299497)
mad r2.x, r2.x, r2.y, l(0.999866)
mul r2.y, r0.w, r2.x
mad r2.y, r2.y, l(-2.000000), l(1.57079637)
lt r2.z, |r1.z|, |r1.y|
and r2.y, r2.z, r2.y
mad r0.w, r0.w, r2.x, r2.y
lt r2.xy, r1.zwzz, -r1.zwzz
and r2.x, r2.x, l(0xc0490fdb)
add r0.w, r0.w, r2.x
min r2.x, r1.z, r1.y
lt r2.x, r2.x, -r2.x
max r1.y, r1.z, r1.y
ge r1.y, r1.y, -r1.y
and r1.y, r1.y, r2.x
movc r0.w, r1.y, -r0.w, r0.w
add r0.w, r0.w, l(3.14159274)
mul r3.x, r0.w, l(0.159154937)
mad r0.w, |r1.w|, l(-0.0187292993), l(0.074261)
mad r0.w, r0.w, |r1.w|, l(-0.212114394)
mad r0.w, r0.w, |r1.w|, l(1.57072878)
add r1.y, -|r1.w|, l(1.000000)
sqrt r1.y, r1.y
mul r1.z, r0.w, r1.y
mad r1.z, r1.z, l(-2.000000), l(3.14159274)
and r1.z, r2.y, r1.z
mad r0.w, r0.w, r1.y, r1.z
mul r3.y, r0.w, l(0.318309873)
lt r1.yz, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[2].zzwz
movc r1.zw, r1.zzzz, r3.xxxy, r0.yyyx
mul r0.z, r0.z, cb0[2].x
div r0.xy, r0.yxyy, r0.zzzz
mad r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
movc r0.xy, r1.yyyy, r0.xyxx, r1.zwzz

// mad r0.x, r4.w, -r5.x, r0.x
// moves shadows

sample_l_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t1.xyzw, s1, l(-1.000000)
itof r1.yz, cb1[149].zzwz
mad r0.w, r1.z, l(4.656612873E-010), r1.y
add r0.w, r0.w, cb2[3].y
mul r1.yz, r0.wwww, cb2[3].zzwz
mul r0.w, r0.w, cb2[4].x
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
mul r1.yz, r1.yyzy, l(0.000000, 6.28318548, 6.28318548, 0.000000)
sincos r1.yz, null, r1.yyzy
ge r1.w, r1.y, r1.z
movc r1.w, r1.w, r0.w, r1.z
add r1.y, -r1.z, r1.y
lt r1.y, l(0.000010), |r1.y|
movc r1.y, r1.y, r1.w, r0.w
add r0.w, r0.w, cb2[4].z
mad_sat r0.w, r0.w, cb2[4].w, r1.y
add_sat r0.w, r0.w, cb2[5].x
mad r0.xyz, r0.wwww, r0.xyzx, cb2[2].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
dp3 r0.x, r0.xyzx, l(0.333300, 0.333300, 0.333300, 0.000000)
add r0.x, r0.x, -cb0[11].y
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, v0.xxxx, cb1[44].xyzw, r2.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw

// Multiple Effects Fix by DJ-RK
ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t120.xyzw
// Multiple Effects - Transform world to clip
div r10.xyz, r1.xyzx, r1.wwww
mov r10.w, l(1.0)
mul r11.xyzw, r10.yyyy, cb1[1].xyzw
mad r11.xyzw, r10.xxxx, cb1[0].xyzw, r11.xyzw
mad r11.xyzw, r10.zzzz, cb1[2].xyzw, r11.xyzw
add r11.xyzw, r11.xyzw, cb1[3].xyzw
// Multiple Effects - Standard Variant - Standard Stereo Fix
add r9.w, r11.w, -r9.y
// mul r9.w, r9.w, r7.w
mov r11.xyzw, l(0,0,0,0)
mad r11.x, r9.w, -r9.x, r11.x
//  Multiple Effects - Standard Variant - Transform from clip to world
mul r10.xyzw, r11.yyyy, cb1[41].xyzw
mad r10.xyzw, r11.xxxx, cb1[40].xyzw, r10.xyzw
mad r10.xyzw, r11.zzzz, cb1[42].xyzw, r10.xyzw
mad r10.xyzw, r11.wwww, cb1[43].xyzw, r10.xyzw 

div r0.yzw, r1.xxyz, r1.wwww

//  Multiple Effects - Store original value of r0 into r11 for later use
add r11.yzw, r0.yyzw, -cb1[71].xxyz

//  Multiple Effects - Add stereo correction to r0
add r0.yzw, r0.yzw, r10.xxyz

add r0.yzw, r0.yyzw, -cb1[71].xxyz


add r0.yzw, -r0.yyzw, cb1[68].xxyz
dp3 r0.y, r0.yzwy, r0.yzwy
sqrt r0.y, r0.y
add r0.y, -r0.y, cb0[11].x
mul r0.z, cb0[11].x, l(0.200000)
div_sat r0.y, r0.y, r0.z
mul r0.x, r0.x, r0.y
mad r0.x, cb0[2].y, r0.x, cb0[11].y
sqrt r0.z, r0.x
mov r0.xyw, l(1.000000,1.000000,0,1.000000)
add r1.xyzw, -r0.wwzw, r0.zzzz
mad o0.xyzw, cb0[11].zzzz, r1.xyzw, r0.xyzw
ret
// Approximately 0 instruction slots used
